Making a room feel Whole


My objective with this update was to make the middle room feel whole and lived in. 

I intended on adding depth to the corners and to the sides so the the player would feel safe and comfortable, even though they just got out of prison. I added the caskets to the doors so it shows that something might have happened to this place before. there are pots for cooking and keeping other perishables. this makes the player wonder if there is still somebody here or if they had left for other reasons. overall I feel that I made this room feel whole.  

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