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Devlog
Making a room feel Whole
October 17, 2022
by
Jaedan G
My objective with this update was to make the middle room feel whole and lived in. I intended on adding depth to the corners and to the sides so the the player would feel safe and comfortable, even th...
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Dungeon_Level_End
October 03, 2022
by
Jaedan G
This week was about drives and what makes a player continue your game. The drives that I tried leaning towards were Curiosity and Learning. The player in this level is curious about there surrounding...
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Dungeon_Level++
September 26, 2022
by
Jaedan G
I have been working on trying to finish the level but I'm just not there yet. I mainly worked on having a finish to the level, so now people will be able to finish. I also added lighting and some othe...
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Update #1
September 21, 2022
by
Jaedan G
This week I'm going to be working more on the dungeon level. I got some feedback on what I should work on so below is what I will be focusing on. Lighting Wall depth Furnishing rooms Finishing the oth...
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Dungeon_Level+
September 18, 2022
by
Jaedan G
For this Week I decided to work on the Dungeon level a bit more. I added some more rooms and have an overall floorplan now. I have added and tweaked lighting so that the player isn't blinded as much...
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Dungeon_Level
September 12, 2022
by
Jaedan G
This portion of the project was was to work on some level design. Why is your character here? It seems that the character has awoken in a prison of some sort. He doesn't know how he got here but is go...
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Light and Material
September 04, 2022
by
Jaedan G
#Testing
This past week I have been playing around with material's and lighting. In the pictures I have tested spotlight, point light, area light, and directional light. Each light has it's uses but it seems t...
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